: Because the base OS image is read-only, any changes made by the user during a session—such as temporary files, browser histories, or game saves—are directed to a separate "write-back" disk or SSD cache on the server.
Eliminates the headache of patching games on 50+ PCs individually; provides a consistent, high-speed gaming experience. ccu diskless
Allows games to be managed and deployed from a central hub rather than installing them on every individual station. Shader Cache: : Because the base OS image is read-only,
: Preparing Windows 10 or Windows 11 UEFI images specifically for client deployment. provides a consistent