4K or higher textures can quickly fill VRAM.
Lower the max subdivisions or increase the edge length parameter within your displacement settings to reduce sub-triangulation. 4K or higher textures can quickly fill VRAM
: In rendering, "samples" often refer to the number of times the rendering algorithm checks for color information (or other attributes) per pixel. This is particularly relevant in rendering techniques that rely on sampling, such as ray tracing or path tracing. Increasing the number of samples can lead to more accurate and smoother images but at the cost of increased computation time. This is particularly relevant in rendering techniques that
To resolve this warning and speed up your rendering, you must reduce the VRAM footprint of your scene: Try reducing to 1024 or 2048 and denoising the result
If your scene uses a high global sample count (e.g., 4096 samples per pixel), the renderer internally computes huge per‑thread workloads. Try reducing to 1024 or 2048 and denoising the result. This not only reduces the warning but also speeds up rendering dramatically.