Fe Kick Ban Player Gui Script Patea A Cu Best — Fresh & Instant

is a critical security feature in modern gaming engines like Roblox. It ensures that changes made by a player on their own screen (the "client") don't automatically replicate to everyone else’s screen (the "server").

Prevents new players from joining the game entirely. fe kick ban player gui script patea a cu best

-- AdminServerLogic (Script inside ServerScriptService) local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local DataStoreService = game:GetService("DataStoreService") -- Create or fetch a DataStore to save permanent bans local BanDataStore = DataStoreService:GetDataStore("PermanentBanRegistry_v1") local AdminActionEvent = ReplicatedStorage:WaitForChild("AdminActionEvent") -- Define your authorized administrator User IDs (Replace these with your actual IDs) local AUTHORIZED_ADMINS = [12345678] = true, -- Replace with Owner UserID [87654321] = true -- Replace with Moderator UserID -- Helper function to check if a user is authorized local function isUserAdmin(player) return AUTHORIZED_ADMINS[player.UserId] == true or player.UserId == game.CreatorId end -- Helper function to find a target player by a partial or full username local function findPlayerByName(name) local lowerName = string.lower(name) for _, player in ipairs(Players:GetPlayers()) do if string.sub(string.lower(player.Name), 1, #lowerName) == lowerName then return player end end return nil end -- Handle incoming requests from clients AdminActionEvent.OnServerEvent:Connect(function(sender, targetName, actionType, reason) -- CRITICAL SECURITY CHECK: Verify the sender is an authorized admin if not isUserAdmin(sender) then warn(string.format("Unauthorized exploit attempt by user: %s (ID: %d)", sender.Name, sender.UserId)) sender:Kick("Security Violation: Unauthorized RemoteEvent Execution.") return end -- Default reason if none provided if reason == "" then reason = "No reason specified by administration." end -- Look up the target player currently in the server local targetPlayer = findPlayerByName(targetName) if actionType == "Kick" then if targetPlayer then targetPlayer:Kick("\n[KICKED]\nReason: " .. reason) print(sender.Name .. " successfully kicked " .. targetPlayer.Name) else warn("Kick failed: Player not found in server.") end elseif actionType == "Ban" then if targetPlayer then -- Save the ban status using their unique UserId local success, err = pcall(function() BanDataStore:SetAsync("Ban_" .. targetPlayer.UserId, IsBanned = true, Reason = reason, BannedBy = sender.Name ) end) if success then targetPlayer:Kick("\n[PERMANENTLY BANNED]\nReason: " .. reason) print(sender.Name .. " permanently banned " .. targetPlayer.Name) else warn("Failed to save ban to DataStore: " .. tostring(err)) end else -- Advanced: Attempt to ban offline player if full name is matched perfectly warn("Ban target not online. Offline banning requires exact username match logic.") end end end) -- Intercept banned players when they attempt to connect to the game Players.PlayerAdded:Connect(function(player) local banData local success, err = pcall(function() banData = BanDataStore:GetAsync("Ban_" .. player.UserId) end) if success and banData and banData.IsBanned then player:Kick("\n[BANNED FROM THIS GAME]\nReason: " .. banData.Reason) elseif not success then warn("Failed to read ban records for joining player: " .. tostring(err)) end end) Use code with caution. Best Practices for Administrative GUIs is a critical security feature in modern gaming

When looking for the best GUI script, look for the following essential utilities: targetPlayer