Free Da Hood Aimlock Script -slient Aim- Work O... !!better!!
To help find or configure the best settings for your specific setup, tell me: Which are you currently using?
An aimlock script is a type of software that helps players aim more accurately in first-person shooter games like Da Hood. It works by automatically adjusting the player's aim to lock onto a target, making it easier to hit enemies and reducing the need for manual aiming. FREE Da hood aimlock script -slient aim- Work o...
To outside spectators, it looks like you are firing normally or even missing, making it incredibly difficult for other players to detect. Key Features of Premium Free Scripts To help find or configure the best settings
A massive FOV circle causes your crosshair to snap erratically across the map, leading to instant player reports. Keep it tight around your crosshair for subtle assistance. To outside spectators, it looks like you are
Advanced scripts calculate the target's velocity and ping, automatically leading the shot so bullets connect even if the enemy is flying or macro-speeding.
-- FREE DA HOOD AIMLOCK & SILENT AIM SCRIPT -- Features: Silent Aim, Camera Lock, FOV Circle, Target HUD local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local Camera = workspace.CurrentCamera -- Configuration Variables getgenv().AimlockEnabled = true getgenv().SilentAimEnabled = true getgenv().AimPart = "HumanoidRootPart" -- Options: "Head", "Torso", "HumanoidRootPart" getgenv().AimlockKey = "q" -- Press 'Q' to lock onto a target getgenv().FOVRadius = 120 -- Size of the FOV circle getgenv().ShowFOV = true -- FOV Circle Visual Setup local FOVCircle = Drawing.new("Circle") FOVCircle.Thickness = 1.5 FOVCircle.Color = Color3.fromRGB(255, 0, 0) FOVCircle.Filled = false -- Function to find the closest player to the mouse cursor local function GetClosestPlayer() local Target = nil local ShortestDistance = math.huge for _, Player in pairs(Players:GetPlayers()) do if Player ~= LocalPlayer and Player.Character and Player.Character:FindFirstChild("Humanoid") and Player.Character.Humanoid.Health > 0 and Player.Character:FindFirstChild(getgenv().AimPart) then local Pos, OnScreen = Camera:WorldToViewportPoint(Player.Character[getgenv().AimPart].Position) if OnScreen then local Magnitude = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(Pos.X, Pos.Y)).Magnitude if Magnitude < ShortestDistance and Magnitude <= getgenv().FOVRadius then ShortestDistance = Magnitude Target = Player end end end end return Target end local LockingTarget = nil -- Update FOV Circle Position game:GetService("RunService").RenderStepped:Connect(function() FOVCircle.Visible = getgenv().ShowFOV FOVCircle.Radius = getgenv().FOVRadius FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y + 36) -- Offset for Roblox topbar if getgenv().AimlockEnabled and LockingTarget and LockingTarget.Character and LockingTarget.Character:FindFirstChild(getgenv().AimPart) then Camera.CFrame = CFrame.new(Camera.CFrame.Position, LockingTarget.Character[getgenv().AimPart].Position) end end) -- Keybind Trigger for Aimlock Mouse.KeyDown:Connect(function(Key) if Key:lower() == getgenv().AimlockKey:lower() then if LockingTarget then LockingTarget = nil else LockingTarget = GetClosestPlayer() end end end) -- Silent Aim Hooking Logic local Metatable = getrawmetatable(game) local Namecall = Metatable.__namecall setreadonly(Metatable, false) Metatable.__namecall = newcclosure(function(Self, ...) local Args = ... local Method = getnamecallmethod() if getgenv().SilentAimEnabled and Method == "FindPartOnRayWithIgnoreList" and not checkcaller() then local CurrentTarget = GetClosestPlayer() if CurrentTarget and CurrentTarget.Character and CurrentTarget.Character:FindFirstChild(getgenv().AimPart) then -- Redirect the bullet ray toward the target's aim part local Origin = Camera.CFrame.Position local Direction = (CurrentTarget.Character[getgenv().AimPart].Position - Origin).unit * 1000 return workspace:FindPartOnRayWithIgnoreList(Ray.new(Origin, Direction), Args[2]) end end return Namecall(Self, ...) end) setreadonly(Metatable, true) print("Da Hood Aimlock & Silent Aim Loaded Successfully!") Use code with caution. 🛠️ Detailed Feature Breakdown Silent Aim
Mastering combat in Roblox's Da Hood requires lightning-fast reflexes and flawless tracking. Because the game's competitive scene is so demanding, many players look for tools to level the playing field.