We — Are Lost Version 0.4.16
The wilderness feels more alive, unpredictable, and dangerous. Version 0.4.16 reworks how the game handles biomes and resource distribution.
: Choices made by Landon in the "Island Hell" path can leave physical or psychological "echoes" for Liam in the "Hotel Hell" path. For example, if Landon sabotages a security terminal, Liam might find a specific door unlocked later in his story Steam Community. We Are Lost Version 0.4.16
Be sure to follow the developer for updates regarding the future development roadmap and upcoming versions. The wilderness feels more alive