Drive Cars Down A Hill Script ((better)) «Full HD»
end
// 8. Set motor torque on all wheels (or just rear for RWD) float torquePerWheel = motorTorque / 4f; frontLeft.motorTorque = torquePerWheel; frontRight.motorTorque = torquePerWheel; rearLeft.motorTorque = torquePerWheel; rearRight.motorTorque = torquePerWheel; drive cars down a hill script
local seat = script.Parent.VehicleSeat -- Ensure this path is correct seat.Changed:Connect(function(property) if property == "Steer" then -- Handle turning logic elseif property == "Throttle" then -- Apply velocity based on seat.Throttle (1 for forward, -1 for reverse) -- Use BodyVelocity or VectorForce for movement end end) Use code with caution. Copied to clipboard Tips for "Down a Hill" Mechanics end // 8
As of late 2025 and early 2026, the game has seen several significant updates, particularly to its first map: Physics Adjustments frontLeft.motorTorque = torquePerWheel
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