If you're looking to share your project or specific assets:
: Implement a multi-layered background script to create depth behind your foreground platforms. malevolent planet unity2d day1 to day3 public link
Day 3 was all about aesthetics, turning the prototype into a moody, terrifying world using Unity's 2D Tilemap system, URP lighting, and Cinemachine. 1. Grid and Tilemap Setup If you're looking to share your project or
Day 2 is about making the game playable . We need an enemy and a way to interact with them. turning the prototype into a moody