High-density zombie clusters carrying the Tier 3 variant, failing ventilation infrastructure.
He crouched, keeping his weight off the injured foot, and pulled out his knife. The vine that had bitten him was already retracting into the undergrowth, its thorny surface pulsing with that same phosphorescent green. He didn't chase it. In this game—no, in this reality , because after the third day he'd stopped pretending it was just a game—chasing things got you killed. Chris Survival -v1.11- -Poison-
He stayed there for a long time, watching the jungle through the rusted mesh of the door. Somewhere out there, the vine was waiting. The mouth in the leaves was watching. High-density zombie clusters carrying the Tier 3 variant,
Staying in exposed areas for too long will build up a "Toxicity Level." He didn't chase it
The map in Poison is actively dying. Safe rooms aren't safe anymore. The air in previously breathable corridors now has a green haze. You’ll notice your character coughing in the UI. This forces players to keep moving, rather than camping to heal.