Automation - The Car Company Tycoon Game V4.2.13 Jun 2026

While v4.2.13 is a specific snapshot in the development timeline, it represented a crucial turning point for Automation . At the time, the game was undergoing a major engine upgrade to , which would become the engine version of choice for the rest of its development cycle. The polish applied in 4.2.13 paved the way for future massive content drops, such as the "Ellisbury Update" and the "Al Rilma Update," which added new car bodies and overhauled the campaign headquarters.

The v4.2.13 era specifically focused on stabilizing this bridge. Suspension geometry translation, spring stiffness curves, damper rates, and engine inertia behavior were deeply recalibrated. Instead of your custom car instantly spinning out or exploding upon spawning in BeamNG , vehicles exported from v4.2.13 behave predictably, adhering strictly to the weight distribution and tire compounding you assigned them in Automation . Key Troubleshooting and Survival Tips for v4.2.13 Automation - The Car Company Tycoon Game v4.2.13

A new 1945 car body (42 variants) and a replacement 90sLuxuryCoupe body ("Goodman", '86) with 72 variants were added, offering more options for era-accurate design. While v4

to be more spread out, preventing "clumping" in the tech tree. Fixed a bug where the AI car generator would fail to set a top speed. UI & Quality of Life demographic comparison tooltips for better market analysis. Added undo buttons specifically for photoscene camera settings The v4

represents the pinnacle of the car-design genre. It is a testament to the developers' dedication to simulating the complexities of the automotive industry. Whether you are aiming to create the next automotive giant or just want to build a turbocharged V12 hatchback, the latest version of Automation offers the tools and depth to make it happen.

: Designing has become significantly less "janky". Version 4.2.13 introduces a new physically-based glow model for engine headers and turbos, and fixes the frustrating bug where 3D fixtures wouldn't correctly nudge their mirrored counterparts.