Cm 01 02 Colour Attributes [UHD]
Evaluating a player's profile in the base game requires significant visual effort. Coloured attributes modernize the retro retro user interface, separating Elite, Good, Average, and Poor skills into clean visual tiers.
While modern Football Manager games have built-in threshold settings, CM 01/02 requires third-party tools to enable and customize these. A common community setup for identifying talent at a glance includes: Elite/Maxed-out. Orange (19): World Class. Yellow (1-18): cm 01 02 colour attributes
I’ll assume you mean CMYK color channels and specific channel values expressed as “C M 01 02” (Cyan, Magenta, 0.1, 0.2 or C=0, M=1, etc.). I’ll present a clear, actionable guide covering interpretation, usage in design/printing, conversions, common pitfalls, and practical examples. If your notation means something else (e.g., a device-specific code), say so and I’ll adapt. Evaluating a player's profile in the base game
This scheme focuses on maximum readability above all else. It uses a stark monochromatic scale, reserving a single, bright colour to instantly flag the highest attributes. This is ideal for players with lower screen brightness. Colour Progression (1 → 20): #666666 → #888888 → #AAAAAA → #CCCCCC → #FFFFFF (with the final level, 20, in #FFFF00 ) A common community setup for identifying talent at
Which or patcher tool (like Nick's Patcher) are you currently using?
For a dedicated community of gamers, CM 01 02 immediately conjures the legendary sports management simulation , the "Holy Grail" of football management sims. Over two decades after its release, it retains a devoted fanbase. A key element of its customization is modifying how player and staff attribute ratings (such as Passing, Shooting, and Tackling) are displayed.
: This is a measure of how vibrant or pure a color is. A highly saturated color is bright and vivid, while a less saturated color appears more muted or washed out.