: The DirectX 12 version of Resident Evil 2 is highly demanding. Pushing textures, ray tracing, or shadows past your physical Video RAM limit triggers an immediate D3D device crash.
The DX12 update added resource-heavy features like ray tracing. On older or mid-range GPUs, these settings trigger immediate unhandled exceptions. Renderdevicedx12.cpp Fatal D3d Error Resident Evil 2