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Improved blend shape editing, enabling better facial animation workflows. 3. Arnold Renderer Integration
The UV workflow was completely modernized with a and a new UV Toolkit offering better tools and functionality. Combined with enhanced global symmetry support, improved Quad Draw, Multi-Cut, and Live objects, artists could now create and texture models significantly faster.
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: Extensive support for Python and MEL to automate repetitive tasks. 📈 Learning Resources
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