: This warning appears if your default starter avatar lacks a description object. You can fix this by adding a blank HumanoidDescription object directly inside StarterPlayer .
-- Optimized FE R15 Emote Fix Script local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") -- Find or create the Animator object for proper replication local Animator = Humanoid:FindFirstChildOfClass("Animator") if not Animator then Animator = Instance.new("Animator") Animator.Parent = Humanoid end -- Dictionary of verified public R15 Emote IDs local Emotes = ["Dance1"] = "rbxassetid://507771019", ["Dance2"] = "rbxassetid://507771955", ["Dance3"] = "rbxassetid://507772104", ["Wave"] = "rbxassetid://507770239", ["Point"] = "rbxassetid://507770453", ["Cheer"] = "rbxassetid://507770677", ["Laugh"] = "rbxassetid://507770818" -- Function to safely play the emote local function playEmote(emoteId) -- Stop existing animation tracks to prevent overlapping for _, track in ipairs(Animator:GetPlayingAnimationTracks()) do track:Stop() end local animInstance = Instance.new("Animation") animInstance.AnimationId = emoteId local success, track = pcall(function() return Animator:LoadAnimation(animInstance) end) if success and track then track.Priority = Enum.AnimationPriority.Action track:Play() else warn("Failed to load emote: " .. tostring(emoteId)) end end -- Example usage: Play "Dance1" playEmote(Emotes["Dance1"]) Use code with caution. Troubleshooting Common Errors Animations Only Show for Me (Not FE) fe all r15 emotes script fix
This error occurs when the emote name you're passing doesn't match what's in the player's HumanoidDescription . Make sure you're retrieving the emote names correctly: : This warning appears if your default starter