Fe Giant Tall Avatar Script Better » < PLUS >

"Whoa, how are you that big without lagging?" a chat bubble popped up from below.

: These focus specifically on verticality, often making the avatar thin and extremely long to maximize height. FE Giant Block Man fe giant tall avatar script better

A centralized configuration setting (e.g., ScaleFactor = 5 ) that proportionally multiplies all attachments, motor joints ( Motor6D ), and body parts. "Whoa, how are you that big without lagging

local function applyScaleToCharacter(character, scale) scale = math.clamp(scale, 0.5, 5) -- server-enforced limits local humanoid = character:FindFirstChildOfClass("Humanoid") if not humanoid then return end Your feet would clip through the baseplate, or

Kael sat in his dark room, the glow of his monitor casting a jagged shadow against the wall. For months, the scripts he’d found on the forums were trash. They’d make you big, sure, but the physics were janky. Your feet would clip through the baseplate, or the Filtering Enabled (FE) system would snap you back to reality the moment you tried to walk.

Place this in as a ModuleScript named GiantHandler

-- Place this script in ServerScriptService local Players = game:GetService("Players") -- Configuration Settings local SCALE_FACTOR = 5 -- How many times larger the avatar will be local BASE_WALKSPEED = 16 -- Default Roblox walk speed local BASE_JUMPPOWER = 50 -- Default Roblox jump power -- Function to safely scale the character local function makeGiant(character) local humanoid = character:WaitForChild("Humanoid") if not humanoid then return end -- Ensure the character is R15 (R6 does not natively support value-based scaling) if humanoid.RigType ~= Enum.RigType.R15 then warn("FE Giant Script requires an R15 avatar.") return end -- Reference the scale values inside the Humanoid local bodyHeight = humanoid:WaitForChild("BodyHeightScale") local bodyWidth = humanoid:WaitForChild("BodyWidthScale") local bodyDepth = humanoid:WaitForChild("BodyDepthScale") local headScale = humanoid:WaitForChild("HeadScale") -- Apply the giant scaling multipliers bodyHeight.Value = bodyHeight.Value * SCALE_FACTOR bodyWidth.Value = bodyWidth.Value * SCALE_FACTOR bodyDepth.Value = bodyDepth.Value * SCALE_FACTOR headScale.Value = headScale.Value * SCALE_FACTOR -- Dynamically adjust physics to prevent glitches -- Giant legs require a higher HipHeight so the character doesn't clip through the floor humanoid.HipHeight = humanoid.HipHeight * SCALE_FACTOR -- Scale movement to match the giant stride, or slow them down for cinematic effect humanoid.WalkSpeed = BASE_WALKSPEED * (SCALE_FACTOR * 0.6) humanoid.JumpPower = BASE_JUMPPOWER * math.sqrt(SCALE_FACTOR) end -- Listen for players entering the game Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) -- Wait briefly for default scaling values to instantiate task.wait(0.5) makeGiant(character) end) end) Use code with caution. Why This Script is "Better" Than Standard Exploits